
The Complete Handbook of Dexterity Games
A Practical Reference for Buyers, Operators, and Resellers of Dexterity Games Equipment
by Alumigogo Books
non-fiction
The complete technical and business reference for dexterity games equipment, from specifications and setup to maintenance and revenue.
About this book
Dexterity games are a multi-billion-dollar equipment category spanning carnival midway giants, bar-top staples, arcade skill cranes, and competitive tabletop titles. Yet most buyers rely on hearsay, glossy catalogs, or the occasional forum post. This handbook changes that. It provides a single, structured reference that covers what dexterity games actually are, how they are classified, what specifications really matter, and how to install, maintain, and profit from them.
Written for professionals and serious hobbyists, this book skips the hype and focuses on measurable details: clamping forces, payout percentages, power draw, footprint-to-revenue ratios, and failure modes. It also includes a dedicated chapter on business models, covering rental, resale, and consulting opportunities with realistic cost and margin data. Whether you are fitting out a sports bar, running a mobile event company, or adding to a private collection, this handbook gives you the information to make decisions that hold up under real use.
The final chapters cover emerging technology trends and provide a curated map to standards bodies, trade associations, and certification programs. A quick-reference FAQ and a glossary of more than twenty industry terms round out the volume, making it a practical desk reference rather than a one-time read.
Reader Reviews
Jessica Miller
β β β β βI bought this because I'm outfitting a small arcade and wanted something more reliable than sales reps. The chapter on specifications is genuinely useful, and I appreciated the concrete numbers on power draw and footprint. But I was hoping for more depth on the actual repair side - the troubleshooting chapter covers the basics but glosses over the more complex issues I've already hit with sensor boards. It's a solid intro, just not as hands-on as the title suggests.
Ronald Clark
β β β β βFinally, a reference that treats dexterity games like a real business category. The long blurb promised real data, and the book delivers - the comparison of consumer versus commercial grade equipment alone saved me from buying the wrong kind of stacker for our venue. The Chapter 1 breakdown of payout percentages and the physics of claw torque completely changed how I think about fair play versus profitability. The maintenance schedules are already up on our wall. This is the only book on this topic I've found that isn't just glossy photos.